Mixed Reality
Dispatcher pattern:
The dispatcher pattern is a method for scheduling (or dispatching) code for execution from a worker-thread to the main-thread. In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object, and accessible for all its methods (member functions). In class-based languages, these are distinguished into two types. If there is only one copy of the variable shared with all instances of the class, it is called a class variable or static member variable. Iff each instance of the class has its own copy of the variable, the variable is called an instance variable.

Member variable:

In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object and accessible for all its methods (member functions). In class-based languages, these are distinguished into two types. If there is only one copy of the variable shared with all instances of the class, it is called a class variable or static member variable. If each instance of the class has its own copy of the variable, the variable is called an instance variable.

Quaternion:

In mathematics, the quaternions are a number system that extends the complex numbers. In Unity, Quaternions are used to represent rotations.

Unity

Prefab:

Unity’s Prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable Asset. The Prefab Asset acts as a template from which you can create new Prefab instances in the Scene. Read more.
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