Can I customize the materials and shaders?

It is possible to replace the material used for either the terrain or the clipping volume wall.

When doing this, it is recommended to make a copy of the base shaders, which are imported as part of the NuGet package under lib\unity\map\Resources. Use the copies made of these shaders as the starting point for new materials.

Importantly, the ENABLE_ELEVATION_TEXTURE keyword used by the shaders will need to be maintained. Certain draw calls for the terrain require an elevation texture while others do not.

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