How to upload your local Anchor into the cloud?
Add task.run function on line 26 to your CreateAndSaveAnchor function. We will change the color of the sphere to indicate that it is saved or failed to save.
/// <summary>
/// Creates a sphere at the hit point, and then saves a CloudSpatialAnchor there.
/// </summary>
/// <param name="hitPoint">The hit point.</param>
protected virtual void CreateAndSaveAnchor(Vector3 hitPoint)
{
// Create a white sphere.
sphere = GameObject.Instantiate(spherePrefab, hitPoint, Quaternion.identity) as GameObject;
sphere.AddComponent<WorldAnchor>();
sphereMaterial = sphere.GetComponent<MeshRenderer>().material;
sphereMaterial.color = Color.white;
Debug.Log("ASA Info: Created a local anchor.");
​
// Create the CloudSpatialAnchor.
currentCloudAnchor = new CloudSpatialAnchor();
​
// Set the LocalAnchor property of the CloudSpatialAnchor to the WorldAnchor component of our white sphere.
WorldAnchor worldAnchor = sphere.GetComponent<WorldAnchor>();
if (worldAnchor == null)
{
throw new Exception("ASA Error: Couldn't get the local anchor pointer.");
}
​
// Save the CloudSpatialAnchor to the cloud.
currentCloudAnchor.LocalAnchor = worldAnchor.GetNativeSpatialAnchorPtr();
Task.Run(async () =>
{
// Wait for enough data about the environment.
while (recommendedForCreate < 1.0F)
{
await Task.Delay(330);
}
​
bool success = false;
try
{
QueueOnUpdate(() =>
{
// We are about to save the CloudSpatialAnchor to the Azure Spatial Anchors, turn it yellow.
sphereMaterial.color = Color.yellow;
});
​
await cloudSpatialAnchorSession.CreateAnchorAsync(currentCloudAnchor);
success = currentCloudAnchor != null;
​
if (success)
{
// Allow the user to tap again to clear state and look for the anchor.
tapExecuted = false;
​
// Record the identifier to locate.
cloudSpatialAnchorId = currentCloudAnchor.Identifier;
​
QueueOnUpdate(() =>
{
// Turn the sphere blue.
sphereMaterial.color = Color.blue;
});
​
Debug.Log("ASA Info: Saved anchor to Azure Spatial Anchors! Identifier: " + cloudSpatialAnchorId);
}
else
{
sphereMaterial.color = Color.red;
Debug.LogError("ASA Error: Failed to save, but no exception was thrown.");
}
}
catch (Exception ex)
{
QueueOnUpdate(() =>
{
sphereMaterial.color = Color.red;
});
Debug.LogError("ASA Error: " + ex.Message);
}
});
}
}
Export as PDF
Copy link