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What could go wrong?
- C++ is always faster. Blueprints use Virtual Machine(VM) to translate functionality to C++.
- If you have a Blueprint that's doing a lot of operations and complex math every tick(frame rendered), you might want to consider using native C++ functions instead.
- Blueprints are a set of functionality that is made available to you in the visual editor. You can write anything that is not available to you as Blueprints, using C++.
- Blueprints use object references, it is possible to have a circular dependency in your blueprint code.